Customer apps
Accounts, catalogues, orders, bookings, payments, support, and notifications in a focused mobile experience.
Native and cross-platform apps with offline support, notifications, clean UX, and the backend needed to run them.
A mobile app only earns its place if it does something the website cannot: work offline, use the camera, track location, send push notifications, or fit into a technician's day. We start with that job, then build the smallest product that does it well.
Signs you need it
What you get
Every project is scoped to your actual workflow. These are the common pieces — not a fixed package.
Accounts, catalogues, orders, bookings, payments, support, and notifications in a focused mobile experience.
Job lists, checklists, photos, signatures, location, and sync that survives patchy networks.
Local storage, conflict handling, and background sync so the app keeps working when the signal does not.
Targeted notifications, delivery tracking, and in-app updates that do not require a store release.
APIs, authentication, file storage, queues, and an admin panel to run the product behind the app.
App icons, screenshots, privacy details, review notes, and a release checklist for both stores.
Short feedback loops, visible decisions, and a working build before the deadline conversation.
We agree on the one job the app owns, then choose native or cross-platform based on hardware and release needs.
Key flows are clickable and tested with real users before the full build.
Features ship in slices, tested on low-end Android devices as well as recent iPhones.
Store submission, crash monitoring, analytics, and a short cycle for the first round of fixes.
Cross-platform is usually right for business apps, booking, field work, and content. Native makes sense for heavy camera, Bluetooth, background location, or performance-critical UI.
Usually yes, even if it is small. The app needs auth, storage, notifications, and sync logic that should not live only on the device.
Some content and configuration can be updated remotely. Code changes still need a store release, so we design for fewer forced updates.
We test with throttled and disabled networks, interrupted syncs, duplicate submissions, and conflicting edits — not just airplane mode once.
Specialised in